Quote:
Originally Posted by MTK
When a shoddy half assed product still manages to rake in big time $$ each year, why bother improving it?
This is just disgusting
Electronic Arts Pockets $1.6B from Ultimate Team
The California-based company has made more than $7 billion in Ultimate Team revenue since 2015.
All that money and they put out a bug filled disaster each August.
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I'm as much inclined to blame the customers as the company. People are shelling out those $ for virtually worthless virtual content that gets renewed every 12 months. Too much disposable income?
I wait until the spring and it gets reduced (Xbox), and I'll never spend money on Ultimate Team. If I had a decent PC, I'd use custom rosters every year and edit the league settings to replicate the real league as mush as possible, and never buy an other copy.