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I Called Out Sick To Work For Fable 2

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Old 10-31-2008, 04:21 PM   #16
MTK
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Join Date: Feb 2004
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Age: 52
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Re: I Called Out Sick To Work For Fable 2

Eternal Darkness had some wacky hallucination type effects in it to F with you.

Check it out:

Sanity effects
The game's standout concept, patented by Nintendo,[2] is the "sanity meter", a green bar on screen which is depleted under various conditions, generally when the character is seen by an enemy. It can be restored under various conditions, such as performing a "finishing move" on an enemy. As the bar becomes low, various effects occur, reflecting the character's slackening grip on reality. If the bar remains empty, further damage to sanity decreases the player character's health.

One effect which is consistently used is a skewed camera angle accompanied by whispers, cries, and other noises. The lower the sanity meter, the more skewed the camera angle and the louder the sound effects. Fourth wall breaking effects include simulated displays with messages apparently produced by the TV or the GameCube; this does not affect gameplay unless the player misconstrues them as actual technical malfunctions and turns off or resets his or her system, thereby losing all progress made since his or her last save.

There are many different sanity effects, the amount they last depends on each effect, and not all effects will necessarily be encountered during a given run through the game. A few more commonplace examples include:

Sounds, such as footsteps, women and children screaming, doors slamming, the rattling of chains and the sound of a blade being sharpened.
Walls and ceilings bleeding. Attacking them causes more effusion.
When casting a spell, the player character's body above the waist violently explodes.
Appearance of large numbers of monsters that are not really there, and disappear when attacked.
Some sanity effects are character-specific and reflect the individual's personal fears or experiences. When the sanity effect is finished, everything goes back to normal and the character often utters a panicked statement, usually something along the lines of "This can't be happening!"

Aside from the "video" effect, a number of these effects, most notably the tilting-floor feature, were reused in the boss fight with Psycho Mantis in The Twin Snakes, a Silicon Knights/Konami remake of the original Metal Gear Solid.

Eternal Darkness: Sanity's Requiem - Wikipedia, the free encyclopedia
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