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Old 06-20-2006, 04:04 PM   #22
mheisig
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Join Date: Aug 2004
Location: The Southeast
Age: 41
Posts: 2,119
Re: NFL Head Coach to be released Tuesday, 6/20

Quote:
Originally Posted by That Guy
have you ever played UT2004? cause the AI does all of that. and no, some n00bs never learn or they leave and more n00btards take their place. Uscript is open for ANYONE to improve the AI, and people have. the AI for UT came from the guy who made reaperbot for quake 1, so good single entity ai has been around in 3d games since 96, and since then a lot of focus has been put on teamwork. Which you'll see if you try CTF or assault or domination or whatnot. Just cause the battlefield guys write the worst AI known to man doesn't mean everyone else's sucks as equally. Farcry's AI is pretty good too. in fact, if you start attacking a base there, the AI will helo in reinforcements very quickly as well.
Played UT2004 extensively for about a year or two - completely unimpressed with the AI, including 3rd-party add ons. In all my time of battling UT2004 bots I never saw problem solving skills that even approached those of a n00b in BF2. Have you actually played BF2?

I still think you're confusing Artificial INTELLIGENCE with faster bots. Bots in UT2004 are incapable of using creativity to concot a strategic plan and can only respond as they've been preprogrammed to respond. That's not really "Intelligence." HL2 with all it's scripted events comes about as close as any game has to portraying Artificial Intelligence, but you play it through a 2nd time and it's the same thing. Same deal with Unreal. Far Cry did a good job with unscripted AI, but even that got really predictable in no time.

Bots in BF2 (even if they had the magical UT Uscript) would never have thought to take a hummer, pack it full of C4 and make a car bomb with it, let alone be able to target the appropriately weak portion of the enemy. They never would have thought of it because it requires creativity, which can be preprogrammed.

Rome: Total War (one of my favorites of the past few years) had pretty good AI, but even that showed gaping flaws. On the hardest level the AI seems incapable of probing for weaknesses in a defensive line or using spies appropriately.

To each his own - I'm glad you enjoy competitions with the AI. Personally I find it incredibly dull when compared to something like BF2. The designers of BF2 didn't need to bother programming good AI because the multiplayer aspect would blow any AI out of the water.

I guess I'm a bit baffled how someone could be endlessly entertained by AI that can eventually be predicted perfectly, but be bored competing with humans who offer an infinite number of different possibilities and challenges that will never be the same.

Different strokes for different folks - I guess in my mind it's as simple as playing something that can't adapt or playing something that can.
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